Feathertailed dragon

Rarity: Uncommon mount
Lore note: despites dragons generally being incredibly rare, Kingdom of Colderra has it's own dragon farms and is more than willing to help dragons spread again.
Price range: 20-25
Customs are created by Brissinge
 
Custom import requirements: Player prestige 10+
 
CLASSIFICATION
Species: Spitter dragon
Subspecies: Feathertailed dragon
Breeds: Fire, Water, Toxic, Bird

 

Note: Sentient dragon - dragon that is hummanoid like in reasoning, thinking and abilities
 
General behavior:
Feathertails are strange creatures. On one hand they are generally hunted by humanoids as they are partially guilty of causing very bad days for all hummanoid beings in Fire War events. Thus they try to avoid hummanoids. On the other hand they are fascinated by humanoid creations, such as jewellery, coins, statues, pieces of art, even books, weapons and fine artsman crafts or tools and machines, so they steal it and hoard, if possible. 
Feathertails are like newborn children... most of time controled by instinct, but the potential to learn and mature mentally is there and deep down almost each feathertail is anxious to explore their sentient side. Once they find humanoid, that isn't filled with hatred towards dragons, they stick to him/her and learn anything they possibly can. Some dragons are simpler in mind even if they reach full learning potential (imagine them like simpler disabled person but with sharp animal instncts still present) some are capable to become true geniuses well contributing to humanoid society if allowed.
Truth about humanoids and dragons:
There's a catch in this 'learn from hummanoid' relationship. It's racistic catch, as hatred towards dragons is still very strong across whole Cesferus. Even sentient dragons are precieved by mases as plain beasts, animals with no value besides revenge and trophy. There's very few wild feathertails left and not many taken care of in 'dragon farms' run by hummanoids.
Learning within dragon society:
It's not possible. Dragons can't teach other dragons how to become sentient beings. Unsentient dragon will never accept ways of sentient dragon from actuall sentient dragon. There needs to be hummanoid influence in process of learning.
Thus even if two sentient dragons procreate offsprings, they will be unsentient untill taught by hummanoid.
Learning process:
It's like with a child, but can start at any age (tho you dragons have it easier). Starting with simple things. First observation of basic humanoid behavior, then perhaps frist words or first signs dragon understands and can communicate languege (some dragons are unable to learn vocalized speech). Then reading along with training of fine motor skills of claws, so writing is possible. Counting and developing basic logical and mathematical thinking. These first steps take well over 7-12years. Alongside with these practical skills comes understanding of how hummanoids work. What things they value, what is kulture, what is laugh, jokes, irony, sarcasm, joy... how to make other hummanoids happy, how to comfort them... ofcourse besides the good things dragon can learn how to lie, manipulate, swear, verbally or mentally hurt others and such.
After these first years dragon can stard build on basics and add knowledge, master skills and build deeper bonds with hummanoids.

SENTIENT OR UNSENTIENT?

Well, your dragon can be just unsentient tamed, in transition, stuck in certain phase forever or stright forward fully sentient. The actual amount of sentience described in following texts is either NO sentience or FULL sentience.
Meanwhile unsentiens behvaior refers to wild dragons in nature (not the ones already tamed and still unsentient), the sentient behavior is described in most typical traits. Now, calm down. I know no player wants to have such narrow corridor of freedom in OC character choice. So I am fully aware that in the end your possible sentient dragons will be nothing like examples. And that's okay, but you are provided with basis you can build on, in case you are completly blank and undecided. If you wish to have dragon acceped as rider character, you can do so via quest Exam of Sentience.

Visual references:
Measurements | Riding equip | Design details

 

WATER

SPE END JUM GRA AIA WAA STR ELE INT DRE OBE COU RES
2
2
2
3
1 5 3
3
2
3
0
1
3
 
Length, build, wingspan: 9-11m rudder to nose, lean but visibly strong build, 12-19m
Habitat: cave lagoons, shore cliffs, mountain lakesides - prefearably in colder regions
Feed: fish, crustaceans, sea mammales, meat in general 
Lifespan: 300-350yo
Life cycle: hatch time 5-6months, dragonling to 15yo, adolescent to 18yo, fertile to 250yo, senior 250+
 
Visual references
Species sheet 

Unsentient behavior: 
Naturally attracted to water. Solitary dragons will seek their own territory. Size of territory can be up to 50km2 and is quite well guarded. Waterer will sit on elevated place prefearably above wast body of water watching both sky and water. It will prevent entering of other dragons or wyverns.
Hunting takes place at dusk, as fish are least cautious at that time. Smaller prey is ate immideately, larger pay stowed in cavern and devoured later. Freezing breathe serves to immobilize prey, hot are more of defensive behavior to make opponent fleet.
Waterers mating insticts kick in every third year at spring and male dragons get off to seek for dragoness. It's only time they completly leave terriotrium.
Once they find willing dragoness, male fights off any other dragon that might has neighboring territory, conquer it, merges it with territory of dragoness. Then they mate and stay together untill eggs are hatched. Then male stops entering females territory.
In age of 5 is dragonling casted out of mothers territory and has to find it's own. It takes 10 years for dragonling to physicly mature, 15 years to be ready to reproduce.
Waterers are likely to attack ships or collect treasures from seabottom.
Most observed sentient behavior:
It's not uncommon for water line to keep fascination by water and everything connected to it. Water line dragons will show increased interest in stuyding water, water creatures, weather, sailing (despite they can't really sail due their size). Winter is their favorite time of year.
Waterers are generally better in mastering of finer arts as they tend to be more patient and calm when it comes to work.
Overphilosophizing can be their thing. Sometimes leading to life crisis and such. Being lost in their own minds is also a thing.
Waterers are mindful when it comes to eating and unless in company consisting exclusively of dragons, they will eat teheir raw meats in discrecy.
Accomodation requirements for fully sentient one:  
Waterers are in nature somewhat modest when it comes to accomodation. All they really need is cozy place to sleep and good swim now and then. If you let water dragon create their own home, you will most likely end up with dimly lit corner with bunch of blankets, few favorite things and big tub of water.
 

FIRE 

SPE END JUM GRA AIA WAA STR ELE INT DRE OBE COU RES
3
3 0
1
3 -1 5
0
1
5
0
5
5
 
Length, build, wingspan: 9-13m rudder to nose, strong fighter build, 15-25m
Habitat: caverns, cliffs, mountains, scorched areas, deserts - prefearably with either cold or hot but dry climate
Feed: any meat, preferably big game meat
Lifespan: 350-400yo
Life cycle: hatch time 7-8 months, dragonling to 20yo, adolescent to 25yo, fertile to 250yo, senior 250+
 
Visual references
Species sheet

Unsentient behavior:
Highly territorial. Male firers can watch over territorium of nearly 70km2 and they fly across it multiple times a day. Male dragons will fight if stumbled upon eachother in territory. Fight often ends up in immidiate death of deafeated or in severe injury. Outside territory is dragon suprisingly docile, unless provoked.
If you thought male dragons are dangerous, well females don't have territory and they wander and hunt whenever they want to. Male dragons are submissive to them and they will not cross dragonesses way even if enters their territory. If dragoness wants to mate, she will seek male dragon and force mating. Then she casts him out from his own territory, takes over it, lays eggs, protects it with absolute deadly vigour. Once egg hatches and dragonlings learn how to fly, she leaves territory with them and they travel freely together untill age of five. In that age males start to look for their own territory and females depart on their own way. 
Females will fight over male and kill eachother if necessary.
Most observed sentient behavior:
Spirited character. Possibly short tempered, fast to think, fast to act. Overall leaning to 'fist is solution'. Very often interested in blacksmithing and suprisingly good in engineering if educated enough. They won't especially enjoy too much tenderness, if they love anyone he will get hard love but full of truth and honesty. 
They also like to watch fire and even though the are not 100% fireproof (they are a lot, but not 100%) they will get very close or wallow in half extinquished embers.
Most of time firers are not exactly fond of too much writing or poetic art. They will love textbooks and texts that are stright to the point.
Unless taught differently, firer won't mind tearing apart dead cow in middle of noble feast. For him it's his way of noble feasting.
Accomodation requirements for fully sentient one:   
Spacious, ideally half open, dry room. It can be either barn with large window, or cave... they won't be too picky about it, as long as it's dry and open. It's wise to not make it out of wood tho.
If you let firer choose and decorate it's own room/home, it will be made out of unignitable material, with good roof. Inside will be quite chaos and disorder, bordering with absolute mess. He will sleep in bunch of fur, pelts or anything warm he can find. There will be tools everywhere and trinkets.
If dragon has more refined mannerrs, there won't be that big of a mess, but still a lot of stuff he/she likes.
Examples of fire breed coats.
 

TOXIC 

SPE END JUM GRA AIA WAA STR ELE INT DRE OBE COU RES
3
1
2
4
2 0 2
1
3
5
0
2
5
 
Length, build, wingspan: 6-10m rudder to nose, skinny and angular, 10-18m
Habitat: forests, rainforsests, swamps, bogs, overall wet and warm climate
Feed: anything edible basically, especially toxins containing animals and plants 
Lifespan: 200-250yo
Life cycle: hatch time 4-5months, dragonling to 10yo, adolescent to 20yo, fertile till death, senior 220+
 
Visual references
 
Unsentient behavior: 
Tactical and insidious twillight creature. Toxes hunt via lurking, but once prey approchaes they are fast as snake to sting. Since they are not best at flight, they use trees as springboard to leap from. While in glide they will spit hot acidous substance causing a lot of pain to the prey. The substance, works partly as glue, as it eches parts of prey or surroundings and makes them melt together.
If attack is done from ground, toxes use venomous fangs to immobilize prey with neurotoxin. 
Toxes aren't territoral, multiple individuals share space freely, but they do have dimancy hierarchy with largest male on top. Subdominant dragons of both genders are always willing to fight over hunted prey. Dominant male is never even threatened, if he decides to take the prey.
If any other male wishes to challenge dominant one, they fight. Looser dies and becomes prey to other dragons.
Mating rituals are fairly enchanting. It takes time at spring, when a lot of flora blooms. Males hoard blooming flowers to pile and females choose male over size of his pile. Most of these flowers are poisonous. Female eats it, to gain extra venom in order to prepare to time of egg sitting. During this period female doesn't leave neast at all and protects her eggs.
Most observed sentient behavior:
Often playful rascal with taste in fancy pranks. Seems very joyful, ready to play a joke on anyone. If it comes to serious situations, such as fight, mentallity switches to bit more primal and more racional. Toxens are great at tactics and will implement them in some form. They like to plan ahead (including the pranks) and keep the plans at all costs. 
It's not uncommon that sentient toxens willingly give up their venomous fangs in order to prevent harm of ones they love. 
As their nature is to consume poisons, they are naturally atracted to chemistry, alchemy and medicine. Knowledge of this kind can help them perfect their natural weapons.
They tent to have partly switched day rhytm. The eirther wake up really early to get work done, or work at late night. 
Interesting is toxens relationship to food. They mostly eat bare minimum to be fit and tend to not think about food at all. It's very rare for toxen to have gluttonous trait or problems with overweight.
Accomodation requirements for fully sentient one:   
Plants of all kinds are soothing element. 
If you let toxen design living space, there's very high possibility that you will have problem to spot your dragon friend among all the plants. He will pick bright room with lot of light comming through.  Rest of room will be tidy and organised to keep order in his chemical substances and such. Of course there are always exceptions...

  

REPRODUCTION RULES

Feathertailed dragons are not truly 'breedable' like other mounts. If they are already sentient it requires actuall love for them to procreate offspring.
But it's up to you, since I cannot decide whether your dragon is just animal or actual character and ingame it's classified as 'mount' unless exam of sentience quest is made. So it's up to you whether you want to build a 'love story' over multiple picture/time/stories instead of one-wild-night-thing, or if nature of your dragon is well...y know...lustful.

BREEDING DANGER: crossbreeding inbetween lines. It's rare for offpsring to survive. If it does, it either has spitting abilities of both, or non. Once crossbreed is adult, it's in advantage. Due crosbreed it can sucesfully have ofpsring with both it's lines.

Number of eggs: Usually one, for tripltes roll 100, for twins 95+.
 
Nesting details: Eggs are always laid in cavern or any other dark, warm place. In civilised condition basket with blankets also do fine. Sentient parents don't abandon their child at all (unless they are actually bad parents lol). They take both care and actively seek hummanoid that could teach him as soon as possible.
 
 
Extra pictures for proper offspring growth: Mother with nest before egg hatches, one of parents learning dragonling how to fly(if cub have no parrents, learning him/her to fly is up to rider), playing dragonling, dragonling with his first stolen trinket.

 

TRIVIA

  • Original idea was created by former very active member of WoC Myval-miki in 2015 with barely any detailed lore. However they changed since a lot
  •  For a long time name of dragons was mispronounced in official sheets. Instead of 'featherTAIL' there was featherTALE
  • Dragons are only mounts that can get 'sentient' in humanoid kind of meaning with ability to speak, create or invent in full scale of hummanoid.
  • The 'sentience' was fully added recently. It had to be developed as perception of dragons varies a lot. For me they were just another animal mounts, but players took them differently so I started to develop lore-wise how to make them fit in both variants.
  • LORE: true ancient dragons are extinct on Cesferus for a long time. Feathertailed (or so calld 'lesser dragons' by ancients) came to be as children of heaven and ground dragon ancients. Dragon marriage, of which they came out, was supposed to put aside all strifes amongst these two dragon races. Other unsentien dragons that came from such marieges are wyverns, sibarias and daurgons (those three are plain animals).
  • LORE: due events of Fire war were feathertails deprived of their intelligence and sentience as punishment for their war crimes. Although they were left with ability to learn and regain their former human-like mind by learning from hummanoid races.