Feathertailed dragon

Rarity: Uncommon mount
Lore note: despites dragons generally being incredibly rare, Kingdom of Colderra has it's own dragon farms and is more than willing to help dragons spread again.
Price range: 20-25
Customs are created by Brissinge
 
Custom import requirements: Player prestige 10+
 
CLASSIFICATION
Species: Spitter dragon
Subspecies: Feathertailed dragon
Breeds: Fire, Water, Toxic, Bird

 

Note: Sentient dragon - dragon that is humanoid like in reasoning, thinking and abilities
 
General behavior:
Feathertails are strange creatures. On one hand they are generally hunted by humanoids as they are partially guilty of causing very bad days for all humanoid beings in Fire War events. Thus, they try to avoid humanoids. On the other hand they are fascinated by humanoid creations, such as jewelry, coins, statues, pieces of art, even books, weapons and fine art crafts or tools and machines, so they steal it and hoard, if possible. 
Feathertails are like newborn children... most of time controlled by instinct, but the potential to learn and mature mentally is there and deep down almost each feathertail is anxious to explore their sentient side. Once they find humanoid, that isn't filled with hatred towards dragons, they stick to him/her and learn anything they possibly can. Some dragons are simpler in mind even if they reach full learning potential (imagine them like simpler disabled person but with sharp animal instincts still present) some are capable to become true geniuses well contributing to humanoid society if allowed.
Truth about humanoids and dragons:
There's a catch in this 'learn from humanoid' relationship. It's racist catch, as hatred towards dragons is still very strong across whole Cesferus. Even sentient dragons are perceived by mases as plain beasts, animals with no value besides revenge and trophy. There's very few wild feathertails left and not many taken care of in 'dragon farms' run by humanoids.
Learning within dragon society:
It's not possible. Dragons can't teach other dragons how to become sentient beings. Non-sentient dragon will never accept ways of sentient dragon from actual sentient dragon. There needs to be humanoid influence in process of learning.
Thus even if two sentient dragons procreate offsprings, they will be non-sentient until taught by humanoid.
Learning process:
It's like with a child, but can start at any age (though your dragons have it easier). Starting with simple things. First observation of basic humanoid behavior, then perhaps first words or first signs dragon understands and can communicate language (some dragons are unable to learn vocalized speech). Then reading along with training of fine motor skills of claws, so writing is possible. Counting and developing basic logical and mathematical thinking. These first steps take well over 7-12years. Alongside with these practical skills comes understanding of how humanoids work. What things they value, what is culture, what is laugh, jokes, irony, sarcasm, joy... how to make other humanoids happy, how to comfort them... of course besides the good things dragon can learn how to lie, manipulate, swear, verbally or mentally hurt others and such.
After these first years dragon can start build on basics and add knowledge, master skills and build deeper bonds with humanoids.

SENTIENT OR NON-SENTIENT?

Well, your dragon can be just non-sentient tamed, in transition, stuck in certain phase forever or straight forward fully sentient. The actual amount of sentience described in following texts is either NO sentience or FULL sentience.
Meanwhile ‘untamed non-sentient’ behavior refers to wild dragons in nature (not the ones already tamed and still non-sentient), the sentient behavior is described in most typical traits. Now, calm down. I know no player wants to have such narrow corridor of freedom in OC character choice. So, I am fully aware that in the end your possible sentient dragons will be nothing like examples. And that's okay, but you are provided with base you can build on, in case you are completely blank and undecided. If you wish to have dragon accepted as rider character, you can do so via quest Exam of Sentience.

Visual references:
Measurements | Riding equip | Design details

 

WATER

SPE END JUM GRA AIA WAA STR ELE INT DRE OBE COU RES
2
2
2
3
1 5 3
3
2
3
0
1
3
 
Length, build, wingspan: 9-11m rudder to nose, lean but visibly strong build, 12-19m
Habitat: cave lagoons, shore cliffs, mountain lakesides - preferably in colder regions
Feed: fish, crustaceans, sea mammals, meat in general 
Lifespan: 300-350yo
Life cycle: hatch time 5-6months, dragonling to 15yo, adolescent to 18yo, fertile to 250yo, senior 250+
 
Visual references
Species sheet 

Non-sentient behavior: 
Naturally attracted to water. Solitary dragons will seek their own territory. Size of territory can be up to 50km2 and is quite well guarded. Waterer will sit on elevated place preferably above vast body of water watching both sky and water. It will prevent entering of other dragons or wyverns.
Hunting takes place at dusk, as fish are least cautious at that time. Smaller prey is eaten immediately, larger pay stowed in cavern and devoured later. Freezing breathe serves to immobilize prey, hot are more of defensive behavior to make opponent fleet.
Waterers mating instincts kick in every third year at spring and male dragons get off to seek for dragoness. It's only time they completely leave territories.
Once they find willing dragoness, male fights off any other dragon that might has neighboring territory, conquer it, merges it with territory of dragoness. Then they mate and stay together until eggs are hatched. Then male stops entering females territory.
In age of 5 is dragonling casted out of mother’s territory and has to find it's own. It takes 10 years for dragonling to physically mature, 15 years to be ready to reproduce.
Waterers are likely to attack ships or collect treasures from sea bottom.
Most observed sentient behavior:
It's not uncommon for water line to keep fascination by water and everything connected to it. Water line dragons will show increased interest in studying water, water creatures, weather, sailing (despite they can't really sail due their size). Winter is their favorite time of year.
Waterers are generally better in mastering of finer arts as they tend to be more patient and calm when it comes to work.
Over philosophizing can be their thing. Sometimes leading to life crisis and such. Being lost in their own minds is also a thing.
Waterers are mindful when it comes to eating and unless in company consisting exclusively of dragons, they will eat their raw meats discreetly.
Accommodation requirements for fully sentient one:  
Waterers are in nature somewhat modest when it comes to accommodation. All they really need is cozy place to sleep and good swim now and then. If you let water dragon create their own home, you will most likely end up with dimly lit corner with bunch of blankets, few favorite things and big tub of water.
 

FIRE 

SPE END JUM GRA AIA WAA STR ELE INT DRE OBE COU RES
3
3 0
1
3 -1 5
0
1
5
0
5
5
 
Length, build, wingspan: 9-13m rudder to nose, strong fighter build, 15-25m
Habitat: caverns, cliffs, mountains, scorched areas, deserts - preferably with either cold or hot but dry climate
Feed: any meat, preferably big game meat
Lifespan: 350-400yo
Life cycle: hatch time 7-8 months, dragonling to 20yo, adolescent to 25yo, fertile to 250yo, senior 250+
 
Visual references
Species sheet

Non-sentient behavior:
Highly territorial. Male firers can watch over territory of nearly 70km2 and they fly across it multiple times a day. Male dragons will fight if stumbled upon each other in territory. Fight often ends up in immediate death of defeated or in severe injury. Outside territory is dragon surprisingly docile, unless provoked.
If you thought male dragons are dangerous, well females don't have territory and they wander and hunt whenever they want to. Male dragons are submissive to them and they will not cross dragonesses way even if enters their territory. If dragoness wants to mate, she will seek male dragon and force mating. Then she casts him out from his own territory, takes over it, lays eggs, protects it with absolute deadly vigor. Once egg hatches and dragonlings learn how to fly, she leaves territory with them and they travel freely together until age of five. In that age males start to look for their own territory and females depart on their own way. 
Females will fight over male and kill each other if necessary.
Most observed sentient behavior:
Spirited character. Possibly short tempered, fast to think, fast to act. Overall leaning to 'fist is solution'. Very often interested in blacksmithing and surprisingly good in engineering if educated enough. They won't especially enjoy too much tenderness, if they love anyone he will get hard love but full of truth and honesty. 
They also like to watch fire and even though they are not 100% fireproof (they are a lot, but not 100%) they will get very close or wallow in half extinguished embers.
Most of time firers are not exactly fond of too much writing or poetic art. They will love textbooks and texts that are straight to the point.
Unless taught differently, firer won't mind tearing apart dead cow in middle of noble feast. For him it's his way of noble feasting.
Accommodation requirements for fully sentient one:   
Spacious, ideally half open, dry room. It can be either barn with large window, or cave... they won't be too picky about it, as long as it's dry and open. It's wise to not make it out of wood though.
If you let firer choose and decorate its own room/home, it will be made out of unignitable material, with good roof. Inside will be quite chaos and disorder, bordering with absolute mess. He will sleep in bunch of fur, pelts or anything warm he can find. There will be tools everywhere and trinkets.
If dragon has more refined manners, there won't be that big of a mess, but still a lot of stuff he/she likes.
Examples of fire breed coats.
 

TOXIC 

SPE END JUM GRA AIA WAA STR ELE INT DRE OBE COU RES
3
1
2
4
2 0 2
1
3
5
0
2
5
 
Length, build, wingspan: 6-10m rudder to nose, skinny and angular, 10-18m
Habitat: forests, rainforests, swamps, bogs, overall wet and warm climate
Feed: anything edible basically, especially toxins containing animals and plants 
Lifespan: 200-250yo
Life cycle: hatch time 4-5months, dragonling to 10yo, adolescent to 20yo, fertile till death, senior 220+
 
Visual references
 
Non-sentient behavior: 
Tactical and insidious twilight creature. Toxens hunt via lurking, but once prey approaches, they are fast as snake to sting. Since they are not best at flight, they use trees as springboard to leap from. While in glide they will spit hot acidic substance causing a lot of pain to the prey. The substance, works partly as glue, as it catches parts of prey or surroundings and makes them melt together.
If attack is done from ground, toxes use venomous fangs to immobilize prey with neurotoxin. 
Toxens aren't territorial, multiple individuals share space freely, but they do have dominancy hierarchy with largest male on top. Subdominant dragons of both genders are always willing to fight over hunted prey. Dominant male is never even threatened, if he decides to take the prey.
If any other male wishes to challenge dominant one, they fight. Looser dies and becomes prey to other dragons.
Mating rituals are fairly enchanting. It takes time at spring, when a lot of flora blooms. Males hoard blooming flowers to pile and females choose male over size of his pile. Most of these flowers are poisonous. Female eats it, to gain extra venom in order to prepare to time of egg sitting. During this period female doesn't leave nest at all and protects her eggs.
Most observed sentient behavior:
Often playful rascal with taste in fancy pranks. Seems very joyful, ready to play a joke on anyone. If it comes to serious situations, such as fight, mentality switches to bit more primal and more rational. Toxens are great at tactics and will implement them in some form. They like to plan ahead (including the pranks) and keep the plans at all costs. 
It's not uncommon that sentient toxens willingly give up their venomous fangs in order to prevent harm of ones they love. 
As their nature is to consume poisons, they are naturally atracted to chemistry, alchemy and medicine. Knowledge of this kind can help them perfect their natural weapons.
They tend to have partly switched day rhythm. They either wake up really early to get work done, or work at late night. 
Interesting is toxen’s relationship to food. They mostly eat bare minimum to be fit and tend to not think about food at all. It's very rare for toxen to have gluttonous trait or problems with overweight.
Accommodation requirements for fully sentient one:   
Plants of all kinds are soothing element. 
If you let toxen design living space, there's very high possibility that you will have problem to spot your dragon friend among all the plants. He will pick bright room with lot of light coming through.  Rest of room will be tidy and organized to keep order in his chemical substances and such. Of course there are always exceptions...

  

REPRODUCTION RULES

Feathertailed dragons are not truly 'breedable' like other mounts. If they are already sentient it requires actual love for them to procreate offspring.
But it's up to you, since I cannot decide whether your dragon is just animal or actual character and in game it's classified as 'mount' unless exam of sentience quest is made. So, it's up to you whether you want to build a 'love story' over multiple picture/time/stories instead of one-wild-night-thing, or if nature of your dragon is well...y know...lustful.

BREEDING DANGER: crossbreeding in-between lines. It's rare for offspring to survive. If it does, it either has spitting abilities of both, or non. Once crossbreed is adult, it's in advantage. Due crossbreed it can successfully have offspring with both it's lines.

Number of eggs: Usually one, for triplets roll 100, for twins 95+.
 
Nesting details: Eggs are always laid in cavern or any other dark, warm place. In civilized condition basket with blankets also do fine. Sentient parents don't abandon their child at all (unless they are actually bad parents lol). They take both care and actively seek humanoid that could teach him as soon as possible.
 
 
Extra pictures for proper offspring growth: Mother with nest before egg hatches, one of parents learning dragonling how to fly(if cub have no parents, learning him/her to fly is up to rider), playing dragonling, dragonling with his first stolen trinket.

 

TRIVIA

  • Original idea was created by former very active member of WoC Myval-miki in 2015 with barely any detailed lore. However, they changed since a lot
  •  For a long time name of dragons was mispronounced in official sheets. Instead of 'featherTAIL' there was featherTALE
  • Dragons are only mounts that can get 'sentient' in humanoid kind of meaning with ability to speak, create or invent in full scale of humanoid.
  • The 'sentience' was fully added recently. It had to be developed as perception of dragons varies a lot. For me they were just another animal mounts, but players took them differently so I started to develop lore-wise how to make them fit in both variants.
  • LORE: true ancient dragons are extinct on Cesferus for a long time. Feathertailed (or so called 'lesser dragons' by ancients) came to be as children of heaven and ground dragon ancients. Dragon marriage, of which they came out, was supposed to put aside all strifes amongst these two dragon races. Other non-sentient dragons that came from such marriages are wyverns, sibarians and daurgons (those three are plain animals).
  • LORE: due events of Fire war were feathertails deprived of their intelligence and sentience as punishment for their war crimes. Although they were left with ability to learn and regain their former human-like mind by learning from humanoid races.