Transmogs

Knights of the Stone table are mysterious loners. Some believe they might not even be vesens anymore.

Transmog is a mysterious stone, capable of permanently changing look and abilities of any animal (see table on end of the page for changes in mount abilities, after applying of transmog) however, the change is NOT heritable! For usage, mount must meet level requirements of a transmog on stage 1. Next stage has higher level requirements and requires defeating of relevant knight to activate.

Obtaining stones: Times to times, you can meet stones in sale or as rewards for events, but most common is trying to find them yourself. If you decide to go search for a stone, your characters embark on the journey. It requires dice rolls and pictures to reach sucess. Each transmog has written ambience, where stone can be found. The journey picture should contain looking for the stone, not moment of actually findind a stone. Sucess is decided by roll after picture is created. So first pick a stone you are searching for, then post a picutre and lastly roll.
The rolls: Are done on discord via 1D100. For all transmogs, except for class changers, Dibel's wound and Eternal light, you need to roll 75+.  You can roll three times, if non of rolls are sucess, unfortunately you have to draw new picture. But good news! Every failed attempt lowers required number on dice by 5. So you are bound to find the stone, if you persist.
Advancing stage: To advance a stage, you need to find and defeat relevant knight (for example The fire bloom, activated by fire stone, has fire knight). There's no roll for this. All you have to do is depict duel with the knight. But you gotta follow assigment described under picture of each knight.

Transmogs are splited into three groups: Elemental transmogs, Color changers and Class changers.
You can find visual references for transmogs here: Reference sheet - Transmogs

 

ELEMENTAL TRANSMOGS


Water stone
LEVIATHAN'S CURSE (Water) 
Mount can get liquid or foggy mane. Body or parts of body formed only from water, hovever it will no more be able to live for long time out of water, and there’s risk of dying in hot weather. They will totally love rain and any kind of water in global.
Journey picutre: Under the water, sunken ships, sunken temples, flooded caves...
Stage advancement: Knight of water
(Lvl 3) Stage 1: Only mane changed. 
(Lvl 5) Stage 2: Body changed.

Fire stone
THE FIRE BLOOM (Fire) 
Mount will start to burn. It's body or body parts can be made of lava, plasma, magma, formed from flames. Mane can be burning, flaming, or whole body can turn into carbony skeleton, covered in fire. They will be very sensitive to water, but resistant to any kind of heat. Also there's danger of setting into fire things around them.
Journey picutre: Vulcanos, scorched places, geysers, deserts or other hot places...
Stage advancement: Knight of fire
(Lvl 3) Stage 1: Only mane change.
                                            (Lvl 5) Stage 2: Body changed. 
                                            (Lvl 6) Stage 3: Skeletal burning body.

Solified ash
ASHES OF ARCANE (Ash) 
Smoke like mane, they can look like a black carbony skeleton, or they can have very sharp shapes, which will look like charred, scorched wood. Near to fire they can start burn easily, and they will be wet for longer time.
Journey picutre: Vulcanes, scorched places, geysers, deserts or other hot places...
Stage advancement:
(Lvl 2) Stage 1: Only mane changed.
(Lvl 4) Stage 2: Body changed.

Ice shard 
FROST BITE (Ice)
Mount’s body will freeze, and can change apperance to ice. Whole or just partialy, and it can spread coldness around it. You can add icesicles, snow storm mane, hoarfrost markings. They dislike hot and fire and they love winter. They also are able to walk on water, because it freezes under them.
Journey picutre: Cold places, snowy wastelands, ice cliffs, ice bergs...
Stage advancement:
(Lvl 3) Stage 1: Only mane changed.
                                            (Lvl 4) Stage 2: Icesicles, hoarfrost markings.
                                            (Lvl 6) Stage 3: Ice like body, spreading of cold.

Cloud glass
CLOUD BREATHE (Air) 
Mount can get mane looking like clouds, and he'll be all the time surrounded by alteast a little ammount of fog. They will be able to fly without wings.
Journey picutre: High hills, mountains, windy places...
Stage advancement: Knight of Air
(Lvl 4) Stage 1: Only mane changed.
(Lvl 6) Stage 2: Ability to fly.

Storm stone
EYE OF STORM (Storm) 
Addition of lightings, or dark cloudy mane, changing body into darker colors, but they will tend to be very lively and stormy personality. Also they can kinda control weather.
Journey picutre: Places with high probability of lighting strike ...
Stage advancement: Knight of storm
(Lvl 3) Stage 1: Only maneand body color changed.
(Lvl 5) Stage 2: Addition of lightings.
(Lvl 6) Stage 3: Ability to control weather.

Petrified stone
PETRIFICATION (Stone) 
Mount will turn into a stone. His weight will increase a lot, and he cannot be injured or sick anymore. Also it will not be able to breed anymore. But he will never die, and his personality will be very calm and outgoing, no matter what situation.
Journey picutre: Rocky places, caves, valleys, mines...
Stage advancement:
(Lvl 2) Stage 1: Stone form.
(Lvl 5) Stage 2: Unbreakanble stone form.

Living stone
THE ROSE (Nature) 
They can have foliage like mane and parts of fur, or they can look like flora in global, by adding blooms or liefs. They will turn harbivore, and they will love being outside, especially in woods or fields. They will not need to drink anymore, but you'll need to water them like plants.
Journey picutre: Deep woods, green lagoons, extremelly overgrown places...
Stage advancement: Knigh of Nature
(Lvl 2) Stage 1: Only mane changed.
(Lvl 4) Stage 2: Body changed.

Machanised amerith
MANA-MECHANOID (Mechanic) 
Mount will be living mana-mechanic robot.
Journey picutre: Old urasurian ruins, caves, amerith sources...
(Lvl 5) Stage 1: Full mana-mechanoid.


Eye of Yorhad
ETHERNAL LIGHT (Light) 
Mount will turn glowy bright, shining. He will be immune to all injuries, and is possibility, that he’ll be immortal with ability to heal others by touching them. But it also can cause, that mount will be instatly took to the other side of the world, and become angel (that means it's not ridable anymore).
Journey picutre: Roll to find is 99+. Light, warn, peacfull places, very rare to find...
(Lvl 8) Stage 1: Full form. It is up to dice, what will happend when you activate this. 70+ chance to become angel.

Hearth of decay
DIBEL'S WOUND (Darkness)  
Mount will get shadow form. His character will change to bad, angerous  or anxious. His mane or fur can shed a lot. Also this mount can live eternally and kill by touch. There’s hight probability, that mount will be instatly took into other side of the world, and become demon (that means it's not ridable anymore).
Journey picutre:  Roll to find is 99+. Places with extremelly violent history, very rare to find...
(Lvl 7) Stage 1: Full form. It is up to dice, what will happend when you activate this. 70+ chance to become demon.


COLOR CHANGERS

Color changing stone has any
imaginable color in it.
Color changers are avaliable on level 2, and are found on colorful places, and do what you would think. They change color of mount, it's whole coat, not just parts. But there is one condition: This transmog mimics real world animals (animal you can find non black and white photo of), so if you want to change the color, you have to do so within possibilities of respective animal you choose. Hovewer the color is NOT heritable, so I would reccomand keeping mount's original coat picture, in case of offsprings. 
If you want to make color heritable, you need color fixer, wich you have 99+ chance to find You can find them in dull, uncolorful places (such as snowy tundra). If you use it on a mount, the color transfers into it's genes and from now on can be passd on offsprings like normal coat.
Color changer changes the unique score of collectible card of mount. It no longer gains score from original coat, it is counted for a new coat. Color of coat, that would never be achievable through basic sheets of species, will count as unique.


CLASS CHANGERS

Class changers are all avaliable for level 3 or higher. These are extremelly hard to find, no-one really knows where they are, so you can draw petty much any place. Roll to find is 95+. They do not change overall frame of mount. So they do not add limbs (eg: wings) or remove limbs (eg: fish tail isntead of hind legs) prolonge or shorten libs, neck or body, hovever they can modify how movement works, shape of head or length of spine in tail. You are in charge of how the outcome will look.

MAMMALICATION
Mount will get warmblooded and gain features, such as a muzzle, ears, eyes, tail, paws etc. respective to animal used. For example body cover could be plain faluffy fur, armadillo plates, rhino's tough skin, smooth wet skin of catacean or headgehog's needles.

PISCIDITY
Mount will gain gills, giving it ability to breathe under water. Mane can turn info fins, jellyfish or cephalopod tentacles, even appear like corals or anemones. It cen gain fish tail, shark scales, fish scales or even crab's exoskeleton. Basically any waterborn critter.

 
SERPENTIUM
Mount will become coldblooded, resembling a reptile. It can gain reptile tail, serpent or lizard tongue, different eyes, loose ears, gain sharp teeth. For body cover, it can be anything from scales to crocodile back plating or some form of turtle shell. It could even gain for example chameleons color changing properties.

AMPHIBITION
Mount will become coldblooded and gain ambhibious features. Such as webbed feet, wet skin with mucus or warts, long tongue, different eyes, axelotl gills, newt or salamander tail. If used caecilian, it might get clouded eyes and worsen it's sight. It might loose all it's hair.

AVEMANUM
Mount will gain bird like fetures. Such as beak, various feathers, talons, change of tail and mane. If you feel, that teropod or airborne dinosaurs are more birds than reptiles, it might gain their features. It also might become lighter, as it's bones will get hollow, ready to be better at flight.

INSICTIA
Body will change to insect like. Possibly sharp shapes, insecty legs, feelers, mandibles or moth's fur. Mount can cahnge eyes or loose ears. It can get exoskeleton, or part of exoskeleton even with iridiscent properties combined with it's original color. Hovewer no wings, as despite being insect like, tehy would still count as extra limbs.


Transmogs change mounts bilities. See Mount abilities for more info on basic values.