Knights of the Stone table are mysterious loners. Some believe they
might not even be vesens anymore. |
Transmog is a mysterious stone, capable of permanently changing look and
abilities of any animal
(see table on end of the page for changes in mount abilities, after
applying of transmog) however, the change is NOT heritable! For usage, mount must meet level
requirements of a transmog on stage 1. Next stage has higher level
requirements and requires defeating of relevant knight to activate.
Obtaining stones: Times to times, you can meet stones in sale or as
rewards for events, but most common is trying to find them yourself. If you
decide to go search for a stone, your characters embark on the
journey. It requires dice rolls and pictures to reach success. Each
transmog has written ambience, where stone can be found. The journey picture
should contain looking for the stone, not moment of actually finding a
stone. Success is decided by roll after picture is created.
So first pick a stone you are searching for, then post a picture and
lastly roll.
The rolls: Are done on discord via 1D100. For all transmogs, except
for class changers, Dibel's wound and Eternal light, you need to roll
75+. You can roll three times, if none of rolls are success,
unfortunately, you have to draw new picture. But good news! Every failed
attempt lowers required number on dice by 5. So, you are bound to find the
stone, if you persist.
Advancing stage: To advance a stage, you need to find and defeat
relevant knight
(for example The fire bloom, activated by fire stone, has fire knight). There's no roll for this. All you have to do is depict duel with the
knight. But you gotta follow assignment described under picture of each
knight.
Transmogs are splatted into three groups: Elemental transmogs, Color
changers and Class changers.
You can find visual references for transmogs here:
Reference sheet - Transmogs
ELEMENTAL TRANSMOGS
Mount can get liquid or foggy mane. Body or parts of body formed only from
water, however it will no more be able to live for long time out of water,
and there’s risk of dying in hot weather. They will totally love rain and
any kind of water in global.
Journey picture: Under the water, sunken ships, sunken temples,
flooded caves...
Stage advancement:
Knight of water
(Lvl 3) Stage 1: Only mane changed.
(Lvl 5) Stage 2: Body changed.
Mount will start to burn. It's body or body parts can be made of lava,
plasma, magma, formed from flames. Mane can be burning, flaming, or whole
body can turn into carbon skeleton, covered in fire. They will be very
sensitive to water, but resistant to any kind of heat. Also, there's danger
of setting into fire things around them.
Journey picture: Volcanos, scorched places, geysers, deserts or
other hot places...
Stage advancement:
Knight of fire
(Lvl 5) Stage 2: Body changed.
(Lvl 6) Stage 3: Skeletal burning body.
Solified ash |
ASHES OF ARCANE (Ash)
Smoke like mane, they can look like a black carbon skeleton, or they can
have very sharp shapes, which will look like charred, scorched wood. Near to
fire they can start burn easily, and they will be wet for longer time.
Journey picture: Vulcans, scorched places, geysers, deserts or
other hot places...
Stage advancement:
(Lvl 4) Stage 2: Body changed.
Ice shard |
FROST BITE (Ice)
Mount’s body will freeze, and can change appearance to ice. Whole or just
partially, and it can spread coldness around it. You can add icicles, snow
storm mane, hoarfrost markings. They dislike hot and fire and they love
winter. They also are able to walk on water, because it freezes under them.
Journey picture: Cold places, snowy wastelands, ice cliffs, ice
bergs...
Stage advancement:
(Lvl 4) Stage 2: Icesicles, hoarfrost markings.
(Lvl 6) Stage 3: Ice like body, spreading of cold.
Cloud glass |
CLOUD BREATHE (Air)
Mount can get mane looking like clouds, and he'll be all the time surrounded
by at least a little amount of fog. They will be able to fly without wings.
Journey picture: High hills, mountains, windy places...
Stage advancement:
Knight of Air
(Lvl 6) Stage 2: Ability to fly.
Addition of lightings, or dark cloudy mane, changing body into darker
colors, but they will tend to be very lively and stormy personality. Also
they can kind of locally (on scale of 500m cube) control weather.
Journey picture: Places with high probability of lighting strike
...
Stage advancement: Knight of storm
(Lvl 3) Stage 1: Only mane and body color changed.
(Lvl 5) Stage 2: Addition of lightings.
(Lvl 6) Stage 3: Ability to control weather.
(Lvl 5) Stage 2: Addition of lightings.
(Lvl 6) Stage 3: Ability to control weather.
Mount will turn into a stone. His weight will increase a lot, and he cannot
be injured or sick anymore. Also, it will not be able to breed anymore. But
he will never die, and his personality will be very calm and outgoing, no
matter what situation.
Journey picture: Rocky places, caves, valleys, mines...
Stage advancement:
(Lvl 5) Stage 2: Unbreakable stone form.
It can have foliage like mane and parts of fur, or it can look
like flora in global, by adding blooms or leaves. It will turn herbivore,
and it will love being outside, especially in woods or fields. It will
not need to drink anymore, but you'll need to water them like plants.
Journey picture: Deep woods, green lagoons, extremely overgrown
places...
Stage advancement:
Knight of Nature
(Lvl 4) Stage 2: Body changed.
Mount will be living mana-mechanic robot.
Journey picture: Old urasurian ruins, caves, amerith sources...
(Lvl 5) Stage 1: Full mana-mechanoid.
Mount will turn glowy bright, shining. He will be immune to all injuries,
and is possibility, that he’ll be immortal with ability to heal others by
touching them. But it also can cause, that mount will be instantly took to
the other side of the world, and become angel
(that means it's not ridable anymore).
Journey picture: Roll to find is 99+. Light, warn, peaceful places,
very rare to find...
(Lvl 8) Stage 1: Full form. It is up to dice, what will happen when you activate
this. 70+ chance to become angel.
Mount will get shadow form. His character will change to bad, angerous
or anxious. His mane or fur can shed a lot. Also, this mount can live
eternally and kill by touch. There’s high probability, that mount will be
instantly took into other side of the world, and become demon
(that means it's not ridable anymore).
Journey picutre: Roll to find is 99+. Places with
extremelly violent history, very rare to find...
(Lvl 7) Stage 1: Full form. It is up to dice, what will happen when you activate this.
70+ chance to become demon.
COLOR CHANGERS
Color changers are available on level 2, and are found on colorful places,
and do what you would think. It change color of mount, it's whole coat,
not just parts. But there is one condition: This transmog mimics real world
animals (animal you can find non black and white photo of), so if you
want to change the color, you have to do so within possibilities of
respective animal you choose. However, the color is NOT heritable, so I would
recommend keeping mount's original coat picture, in case of offsprings.
If you want to make color heritable, you need color fixer, wich you
have 99+ chance to find You can find them in dull, uncolorful places
(such as snowy tundra).
If you use it on a mount, the color transfers into its genes and from now
on can be passed on offsprings like normal coat.
Color changer changes the unique score of collectible card of
mount. It no longer gains score from original coat; it is counted for a new
coat. Color of coat, that would never be achievable through basic sheets of
species, will count as unique.
CLASS CHANGERS
Class changers are all available for level 3 or higher. These are
extremely hard to find, no-one really knows where they are, so you can draw
petty much any place. Roll to find is 95+. They do not change overall frame
of mount. So they do not add limbs (eg: wings) or remove limbs
(eg: fish tail instead of hind legs) prolonged or shorten libs, neck
or body, however they can modify how movement works, shape of head or length
of spine in tail. You are in charge of how the outcome will look.
MAMMALICATION
Mount will get warm-blooded and gain features, such as a muzzle, ears, eyes,
tail, paws etc. respective to animal used. For example, body cover could be
plain fluffy fur, armadillo plates, rhino's tough skin, smooth wet skin of
cetacean or hedgehog’s needles.
PISCIDITY
Mount will gain gills, giving it ability to breathe under water. Mane can
turn info fins, jellyfish or cephalopod tentacles, even appear like corals
or anemones. It can gain fish tail, shark scales, fish scales or even crab's
exoskeleton. Basically any waterborne critter.
Mount will become coldblooded, resembling a reptile. It can gain reptile
tail, serpent or lizard tongue, different eyes, loose ears, gain sharp
teeth. For body cover, it can be anything from scales to crocodile back
plating or some form of turtle shell. It could even gain for example
chameleons color changing properties.
AMPHIBITION
Mount will become coldblooded and gain amphibious features. Such as webbed
feet, wet skin with mucus or warts, long tongue, different eyes, axolotl
gills, newt or salamander tail. If used caecilian, it might get clouded eyes
and worsen its sight. It might lose all its hair.
AVEMANUM
Mount will gain bird like features. Such as beak, various feathers, talons,
change of tail and mane. If you feel, that teropod or airborne dinosaurs are
more birds than reptiles, it might gain their features. It also might become
lighter, as it's bones will get hollow, ready to be better at flight.
Body will change to insect like. Possibly sharp shapes, insect legs,
feelers, mandibles or moth's fur. Mount can change eyes or loose ears. It
can get exoskeleton, or part of exoskeleton even with
iridiscent
properties combined with its original color. However, no wings, as despite
being insect like, they would still count as extra limbs.
Transmog change mounts abilities. See
Mount abilities
for more info on basic values.