Collectible cards

Five rarities of mount's collectible cards. Pictures are Brissinge's old WoC related artworks. Only placeholders, because real ones are waiting for level 10 mounts.

When mount or rider reaches maximal level, you can apply for creation of digital  card into premade template. The card however isn't 'yours'. It's is added to a general deck of all cards created. More on that in rolling for cards section.

Card art is created by Brissinge, but you can ask to create it yourself, or do a collab with Briss (The card should be an art gem, so let's try to keep them in high standard). Depending on mount's rarity and how transmoged or perked it is, the card will have it's unique score. Riders are set between epic and legendary.

The unique score represents chances of getting the card. Lower score, higher chance.

  • Common mount with common coat +1
  • Common mount with rare coat +6
  • Uncommon mount with common coat +8
  • Uncommon mount with rare coat +12
  • Rare mount with common coat +14
  • Rare mount with rare coat +20
  • Unique mount +30
Perks and transmogs
  • Transmog: + value of unique score equals to required level times two.
  • Perks: + value of unique score is equal to the required level.

Roling for cards

As I said, there is a 'general deck' of cards. It is like collecting PokΓ©mon, Bella Sara or Hearthstone cards. But instead of opening packs, you can roll on discord to get cards one by one. And not just cards with your characters on it. Roll can give you any of cards from the general deck.
The cards you obtained by this roll are now the ones you own (and can add to your tracker), and you can play table top game with them (more on that below).
How to roll for card:
Once a week you can roll 1d100. The number you get represents the rarity range you select cards from.
For example: I rolled number 17, that is in range of uncommon cards. I now can pick one of uncommon cards.
(Card in following list are in order of rolls from 1-100. It is, since number in middle of the roll scale have slightly higher occurrence.)

  • Epic card: Unique score 31-50. Roll 1-9.
  • Uncommon card: Unique score 2-10. Roll 10-24.
  • Common card: Unique score 1. Roll 25-84.
  • Rare card: Unique score: 11-30. Roll 85-94.
  • Rider card: Roll 95-99.
  • Legendary card: Unique score: 50+. Roll 100.
Upgrading card: When your mount's US changes enough to get into higher tier, you can ask for new card of the tier the mount is currently in. The old card stays and is still valid. One mount can have possibly 5 different cards. You can keep track of cards you own in Zindar registry.

BETA! Table top card game

To create a system would take much longer and since we do not know, what cads will be present, it is even harder. But for starters, on cards will be already depicted stats based on mounts abilities.
There will be its attack, defense, health points and resurrection cost.

Possible mechanics

Deck of 5 cards you picked, but are shuffled in random order and a rider.
You have a rider, that has 10 resurrection points and preferred mounts.
Each card has attack dice based on dreadness+speed and defense dice based on agility+intellect and health points based on resistance. Since there's three kinds of agility, is considered only the highest one. The dice are from D4-D12.

Dice sizes according to sum of value:
  • 0-4= D4
  • 5-6= D6
  • 7-8= D8
  • 9-10= D10
  • 11+= D12
Eg: DRE 5+SPE 2 = 7. Card will have 1D8 attack dice.

Health points according to resistance value 
-3 = 2hp
-2 to 3 = 3 hp. 
Then it rises 1:1 so 4 = 4 HP, 5 = 5 hp up to 9.
 
Rider card with placeholder image.
Turns
Both players on beginning of a game reveal their rider, first card of mount deck and roll on 1D20. Higher number starts the game. On a turn can player perform card ability (if present), attack on opponent's revealed card and spend resurrection points/s.
If card gets killed opponent must, replace it with new card right away. Then player's turn ends.

Attack
Attacking card rolls it's attack dice, defending card rolls it's defense dice. 
Attack minus defense = lost hit points of defender. Eg: Attacker rolled 10, defender rolled 8. Defender loses 2hp.

Resurrection points
Killed card can be resurrected. Each rider has 10 resurrection points. To resurrect the card, rider has to pay value of card's HP in resurrection points. Card can be resurrected right after it was killed, or player can on his turn chooses, which dead card he wants to resurrect.

Preferred mount type
Each rider has one preference, picked from options below:
  • Based on breed (if subspecies has breeds) or subspecies (if there are no breeds) eg.: Malacos, warg, alaka, baile, desert krofi etc.
  • Based on coat color: Black, red, white, gray, green, blue, purple, yellow.
  • Based on features: wings, hooves, paws, talons, scales, feathers etc. color, pattern etc.)
  • Based on card's rarity (common, uncommon etc.)
Such mounts if paired with the rider, rolls two dice for every roll and picks the higher number.

End of a game
When one of player runs out of cards. Player who has cards left is a winner.
 
All six cards.