The Dead lake's basin [QUEST]

Names on map are in czech, so let me translate:
Propadlina mrtvého jezera: Dead lake's basin
Železné stromy: Iron trees
Pláň Mog-dur: Mog-dur plain
Rest are cities that have made up manes.
Creatd specifically for Halloween. Colderra rider can bring any mount with them, even non Colderran.
 
Qoe. Land of Sorrow, Grave of nations, Sinner's land, Daedland, Death's playground.... it goes by many nicknames. Qoe is localised in basin of the Dead lake, that lost all its water hundreds of years ago. And it is indeed land of the dead, or more precisely undead.
Inhabted by hirminas, it is rarely vsited by living beings and the name doesn't come really from being dangerous, but more by being inhabited by undead.

QUEST OBJECTIVE

I have no idea what godforsaken reason led you into the Qoe, but here you are.
 
Draw one picture.
 
It shall depict your rider and/or mount in Qoe or perhaps at it's borders (see info about Qoe below). Either just walking through, interacting with hirminas, or fighting with undead creatures made by necromancers (if you want to fight).
Enviroment: Basically anything, but at dusk/dawn/night and with tall visible cliffs far away. Some hirminas built gardens, some manors, some just live on the streets... some intend to be spooky, some might even like pumpkins and candles, and all the real-life halloween stuff. Just no candy :( they cannot eat.
If you want to know how Qoe wilderness looks, it is mostly a hot wasteland with rock formations, some greenary here and there, and dragon skeletons, that fell into the lake while there still was water long ago. On horizont you can see cliffs that used to make steep shore of the lake. Lake was even 120m deep at some places. Clima is colder than deserts that surround Qoe, but still fairly hot.
Feel free to include fog or rain, even though it isn't typical for this type of landscape.

Allowed gear of items: -
Considered stats: -
Score factors: just participation, it's for funsies.

REWARD

  • Death inspired uncommon item
  • +2


SHORT INFO ABOUT QOE

  • Hirmina: Person who commited suicide but from higher powers was decided, that person's life purpose isn't complete yet, so the soul and mind is left in the dead body. Hirminas do not eat, nor breathe, sleep or reproduce. Their body slowly decays, yet their mind and soul still acts like living, feeling emotions, thinking, speaking atc. All movement is done via strength of mind, that controls the body even though mechanically the body is dead. Hirminas body part can be replaced by other materials, so it can continue in it's physical form, hovewer some hirminas didn't attach themself to new body and their own body already decayed, so they are so to say ghosts.
  • Sanity of hirmina: Not good. Only a few are able to move on with their existance and pursuit the life purpose they were supposed to fullfil. Those usually leave Qoe and travel across the world in search of their purpose. Mostly are hirminas in one or more ways insane, or slowly desceniding into a madness. Some accepted their fate as sort of immortality, and exist like arficials for decades. But! Note that hirminas are not considered 'evil'. I mean generally evil, of course there will be probably a lot of evil ones amongst them, even perhaps trying to hurt you on your visit.
  • Trades of Qoe: Since undead don't need most of what living beings need, the trade there is different. You can find in Qoe mostly craftsmans working with unorganic materials. For example ones that create new body parts, or whole unorganic bodies. There's plead of religious teachers, trying to save theri own souls or taking care of hirminas mental health.
  • Nature of Qoe: It attracts hirminas from whole world, so all races can be found there together in their cheerless existance. Since Qoe is filled with dead and decay, for living it's dangerous to go there. It's the perti dish of plagues and sicknesses. Also living don't really have reason to go there. Unlesss they go visit someone they knew or are loking to practise magic of dark nature.
  • Untabooised necromancy: Since Qoe is what it is, necromancy has very strong base in there. And that is where problems are born. Necromants are able to create horrendous creatures to accompany them in their restless existance, sometimes even using other hirminas as their source material.

I am sorry in advance, refs for this are hell. Especially if you want to include rain or see dark pics of wastelands Q^Q. Time to kick up imagination!