Lore note: despites dragons generally being incredibly rare, Kingdom of
Colderra has it's own dragon farms and is more than willing to help dragons
spread again.
Price range: 20-25✪
Customs are created by
Brissinge
CLASSIFICATION
Species: Spitter dragon
Subspecies: Feathertailed dragon
Breeds: Fire, Water, Toxic, Bird
Note: Sentient dragon - dragon that is hummanoid like in reasoning,
thinking and abilities
General behavior:
Feathertails are strange creatures. On one hand they are generally hunted by
humanoids as they are partially guilty of causing very bad days for all
hummanoid beings in Fire War events. Thus they try to avoid hummanoids. On the
other hand they are fascinated by humanoid creations, such as jewellery,
coins, statues, pieces of art, even books, weapons and fine artsman crafts or
tools and machines, so they steal it and hoard, if possible.
Feathertails are like newborn children... most of time controled by instinct,
but the potential to learn and mature mentally is there and deep down almost
each feathertail is anxious to explore their sentient side. Once they find
humanoid, that isn't filled with hatred towards dragons, they stick to him/her
and learn anything they possibly can. Some dragons are simpler in mind even if
they reach full learning potential (imagine them like simpler disabled person
but with sharp animal instncts still present) some are capable to become true
geniuses well contributing to humanoid society if allowed.
Truth about humanoids and dragons:
There's a catch in this 'learn from hummanoid' relationship. It's racistic
catch, as hatred towards dragons is still very strong across whole Cesferus.
Even sentient dragons are precieved by mases as plain beasts, animals with no
value besides revenge and trophy. There's very few wild feathertails left and
not many taken care of in 'dragon farms' run by hummanoids.
Learning within dragon society:
It's not possible. Dragons can't teach other dragons how to become sentient
beings. Unsentient dragon will never accept ways of sentient dragon from
actuall sentient dragon. There needs to be hummanoid influence in process of
learning.
Thus even if two sentient dragons procreate offsprings, they will be
unsentient untill taught by hummanoid.
Learning process:
It's like with a child, but can start at any age (tho you dragons have it
easier). Starting with simple things. First observation of basic humanoid
behavior, then perhaps frist words or first signs dragon understands and can
communicate languege (some dragons are unable to learn vocalized speech). Then
reading along with training of fine motor skills of claws, so writing is
possible. Counting and
developing basic logical and mathematical thinking. These first steps take well over 7-12years. Alongside with these practical
skills comes understanding of how hummanoids work. What things they value,
what is kulture, what is laugh, jokes, irony, sarcasm, joy... how to make
other hummanoids happy, how to comfort them... ofcourse besides the good
things dragon can learn how to lie, manipulate, swear, verbally or mentally
hurt others and such.
After these first years dragon can stard build on basics and add knowledge,
master skills and build deeper bonds with hummanoids.
SENTIENT OR UNSENTIENT?
Well, your dragon can be just unsentient tamed, in transition, stuck in
certain phase forever or stright forward fully sentient. The actual amount of
sentience described in following texts is either NO sentience or FULL
sentience.
Meanwhile unsentiens behvaior refers to wild dragons in nature (not the ones
already tamed and still unsentient), the sentient behavior is described in
most typical traits. Now, calm down. I know no player wants to have such
narrow corridor of freedom in OC character choice. So I am fully aware that in
the end your possible sentient dragons will be nothing like examples. And
that's okay, but you are provided with basis you can build on, in case you are
completly blank and undecided. If you wish to have dragon acceped as rider
character, you can do so via quest
Exam of Sentience.
WATER
SPE | END | JUM | GRA | AIA | WAA | STR | ELE | INT | DRE | OBE | COU | RES |
2 |
2 |
2 |
3 |
1 | 5 | 3 |
3 |
2 |
3 |
0 |
1 |
3 |
Length, build, wingspan: 9-11m rudder to nose, lean but visibly strong
build, 12-19m
Habitat: cave lagoons, shore cliffs, mountain lakesides - prefearably
in colder regions
Feed: fish, crustaceans, sea mammales, meat in general
Lifespan: 300-350yo
Life cycle: hatch time 5-6months, dragonling to 15yo, adolescent to
18yo, fertile to 250yo, senior 250+
Unsentient behavior:
Naturally attracted to water. Solitary dragons will seek their own territory.
Size of territory can be up to 50km2 and is quite well guarded. Waterer will
sit on elevated place prefearably above wast body of water watching both sky
and water. It will prevent entering of other dragons or wyverns.
Hunting takes place at dusk, as fish are least cautious at that time. Smaller
prey is ate immideately, larger pay stowed in cavern and devoured later.
Freezing breathe serves to immobilize prey, hot are more of defensive behavior
to make opponent fleet.
Waterers mating insticts kick in every third year at spring and male dragons
get off to seek for dragoness. It's only time they completly leave
terriotrium.
Once they find willing dragoness, male fights off any other dragon that might
has neighboring territory, conquer it, merges it with territory of dragoness.
Then they mate and stay together untill eggs are hatched. Then male stops
entering females territory.
In age of 5 is dragonling casted out of mothers territory and has to find it's
own. It takes 10 years for dragonling to physicly mature, 15 years to be ready
to reproduce.
Waterers are likely to attack ships or collect treasures from seabottom.
Most observed sentient behavior:
It's not uncommon for water line to keep fascination by water and everything
connected to it. Water line dragons will show increased interest in stuyding
water, water creatures, weather, sailing (despite they can't really sail due
their size). Winter is their favorite time of year.
Waterers are generally better in mastering of finer arts as they tend to be
more patient and calm when it comes to work.
Overphilosophizing can be their thing. Sometimes leading to life crisis and
such. Being lost in their own minds is also a thing.
Waterers are mindful when it comes to eating and unless in company consisting
exclusively of dragons, they will eat teheir raw meats in discrecy.
Accomodation requirements for fully sentient one:
Waterers are in nature somewhat modest when it comes to accomodation. All they
really need is cozy place to sleep and good swim now and then. If you let
water dragon create their own home, you will most likely end up with dimly lit
corner with bunch of blankets, few favorite things and big tub of water.
FIRE
SPE | END | JUM | GRA | AIA | WAA | STR | ELE | INT | DRE | OBE | COU | RES |
3 |
3 | 0 |
1 |
3 | -1 | 5 |
0 |
1 |
5 |
0 |
5 |
5 |
Length, build, wingspan: 9-13m rudder to nose, strong fighter
build, 15-25m
Habitat: caverns, cliffs, mountains, scorched areas, deserts -
prefearably with either cold or hot but dry climate
Feed: any meat, preferably big game meat
Lifespan: 350-400yo
Life cycle: hatch time 7-8 months, dragonling to 20yo, adolescent
to 25yo, fertile to 250yo, senior 250+
Unsentient behavior:
Highly territorial. Male firers can watch over territorium of nearly
70km2 and they fly across it multiple times a day. Male dragons will
fight if stumbled upon eachother in territory. Fight often ends up in
immidiate death of deafeated or in severe injury. Outside territory is
dragon suprisingly docile, unless provoked.
If you thought male dragons are dangerous, well females don't have
territory and they wander and hunt whenever they want to. Male dragons
are submissive to them and they will not cross dragonesses way even if
enters their territory. If dragoness wants to mate, she will seek male
dragon and force mating. Then she casts him out from his own territory,
takes over it, lays eggs, protects it with absolute deadly vigour. Once
egg hatches and dragonlings learn how to fly, she leaves territory with
them and they travel freely together untill age of five. In that age
males start to look for their own territory and females depart on their
own way.
Females will fight over male and kill eachother if necessary.
Most observed sentient behavior:
Most observed sentient behavior:
Spirited character. Possibly short tempered, fast to think, fast to act.
Overall leaning to 'fist is solution'. Very often interested in
blacksmithing and suprisingly good in engineering if educated enough.
They won't especially enjoy too much tenderness, if they love anyone he
will get hard love but full of truth and honesty.
They also like to watch fire and even though the are not 100% fireproof
(they are a lot, but not 100%) they will get very close or wallow in
half extinquished embers.
Most of time firers are not exactly fond of too much writing or poetic
art. They will love textbooks and texts that are stright to the point.
Unless taught differently, firer won't mind tearing apart dead cow in
middle of noble feast. For him it's his way of noble feasting.
Accomodation requirements for fully sentient one:
Spacious, ideally half open, dry room. It can be either barn with large
window, or cave... they won't be too picky about it, as long as it's dry
and open. It's wise to not make it out of wood tho.
If you let firer choose and decorate it's own room/home, it will be made
out of unignitable material, with good roof. Inside will be quite chaos
and disorder, bordering with absolute mess. He will sleep in bunch of fur,
pelts or anything warm he can find. There will be tools everywhere and
trinkets.
If dragon has more refined mannerrs, there won't be that big of a mess,
but still a lot of stuff he/she likes.
TOXIC
SPE | END | JUM | GRA | AIA | WAA | STR | ELE | INT | DRE | OBE | COU | RES |
3 |
1 |
2 |
4 |
2 | 0 | 2 |
1 |
3 |
5 |
0 |
2 |
5 |
Length, build, wingspan: 6-10m rudder to nose, skinny and
angular, 10-18m
Habitat: forests, rainforsests, swamps, bogs, overall wet and
warm climate
Feed: anything edible basically, especially toxins containing
animals and plants
Lifespan: 200-250yo
Life cycle: hatch time 4-5months, dragonling to 10yo, adolescent
to 20yo, fertile till death, senior 220+
Visual references
Unsentient behavior:
Tactical and insidious twillight creature. Toxes hunt via lurking, but
once prey approchaes they are fast as snake to sting. Since they are not
best at flight, they use trees as springboard to leap from. While in
glide they will spit hot acidous substance causing a lot of pain to the
prey. The substance, works partly as glue, as it eches parts of prey or
surroundings and makes them melt together.
If attack is done from ground, toxes use venomous fangs to immobilize
prey with neurotoxin.
Toxes aren't territoral, multiple individuals share space freely, but
they do have dimancy hierarchy with largest male on top. Subdominant
dragons of both genders are always willing to fight over hunted prey.
Dominant male is never even threatened, if he decides to take the prey.
If any other male wishes to challenge dominant one, they fight. Looser
dies and becomes prey to other dragons.
Mating rituals are fairly enchanting. It takes time at spring, when a
lot of flora blooms. Males hoard blooming flowers to pile and females
choose male over size of his pile. Most of these flowers are poisonous.
Female eats it, to gain extra venom in order to prepare to time of egg
sitting. During this period female doesn't leave neast at all and
protects her eggs.
Most observed sentient behavior:
Most observed sentient behavior:
Often playful rascal with taste in fancy pranks. Seems very joyful,
ready to play a joke on anyone. If it comes to serious situations, such
as fight, mentallity switches to bit more primal and more racional.
Toxens are great at tactics and will implement them in some form. They
like to plan ahead (including the pranks) and keep the plans at all
costs.
It's not uncommon that sentient toxens willingly give up their venomous
fangs in order to prevent harm of ones they love.
As their nature is to consume poisons, they are naturally atracted to
chemistry, alchemy and medicine. Knowledge of this kind can help them
perfect their natural weapons.
They tent to have partly switched day rhytm. The eirther wake up really
early to get work done, or work at late night.
Interesting is toxens relationship to food. They mostly eat bare minimum
to be fit and tend to not think about food at all. It's very rare for
toxen to have gluttonous trait or problems with overweight.
Accomodation requirements for fully sentient one:
Plants of all kinds are soothing element.
If you let toxen design living space, there's very high possibility that
you will have problem to spot your dragon friend among all the plants.
He will pick bright room with lot of light comming through. Rest
of room will be tidy and organised to keep order in his chemical
substances and such. Of course there are always exceptions...
REPRODUCTION RULES
Feathertailed dragons are not truly 'breedable' like other mounts. If they
are already sentient it requires actuall love for them to procreate
offspring.
But it's up to you, since I cannot decide whether your dragon is just animal
or actual character and ingame it's classified as 'mount' unless exam of
sentience quest is made. So it's up to you whether you want to build a 'love
story' over multiple picture/time/stories instead of one-wild-night-thing,
or if nature of your dragon is well...y know...lustful.
BREEDING DANGER: crossbreeding inbetween lines. It's rare for
offpsring to survive. If it does, it either has spitting abilities of both,
or non. Once crossbreed is adult, it's in advantage. Due crosbreed it can
sucesfully have ofpsring with both it's lines.
Number of eggs: Usually one, for tripltes roll 100, for twins 95+.
Nesting details: Eggs are always laid in cavern or any other dark,
warm place. In civilised condition basket with blankets also do fine.
Sentient parents don't abandon their child at all (unless they are actually
bad parents lol). They take both care and actively seek hummanoid that could
teach him as soon as possible.
Extra pictures for proper offspring growth: Mother with nest before
egg hatches, one of parents learning dragonling how to fly(if cub have no parrents, learning him/her to fly is up to rider), playing dragonling, dragonling with his first stolen trinket.
TRIVIA
- Original idea was created by former very active member of WoC Myval-miki in 2015 with barely any detailed lore. However they changed since a lot
- For a long time name of dragons was mispronounced in official sheets. Instead of 'featherTAIL' there was featherTALE
- Dragons are only mounts that can get 'sentient' in humanoid kind of meaning with ability to speak, create or invent in full scale of hummanoid.
- The 'sentience' was fully added recently. It had to be developed as perception of dragons varies a lot. For me they were just another animal mounts, but players took them differently so I started to develop lore-wise how to make them fit in both variants.
- LORE: true ancient dragons are extinct on Cesferus for a long time. Feathertailed (or so calld 'lesser dragons' by ancients) came to be as children of heaven and ground dragon ancients. Dragon marriage, of which they came out, was supposed to put aside all strifes amongst these two dragon races. Other unsentien dragons that came from such marieges are wyverns, sibarias and daurgons (those three are plain animals).
- LORE: due events of Fire war were feathertails deprived of their intelligence and sentience as punishment for their war crimes. Although they were left with ability to learn and regain their former human-like mind by learning from hummanoid races.